/ Ungawakha kanjani umdlalo we-PC ngendlela efanele?

Lo mbhalo ungowabalandeli begeyimu yekhompyutha, ngoba uma ufuna ukwazi ungawakha kanjani umdlalo we-pc ukusungula amasu akho namanyuvesi kukhona amathuluzi akuvumela ukuthi uwenze. Uma unolwazi ngokuhlela uzoba namathuba amaningi okusebenza nawo. 

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Ungawakha kanjani umdlalo we-PC?:Amathuluzi

Lapho udala umdlalo we-PC wombhalo, luhlobo lomdlalo olulula ukwedlula, kepha iningi labantu alinantshisekelo kumdlalo ngaphandle kokugqwayiza noma ihluzo. Okuningi kwalolu hlobo lomdlalo kusekelwe endabeni, iphazili noma uhambo oluhlanganisa inganekwane, uphenyo namapuzzle. Nayi imibukiso ethandwa kakhulu ekufundisayo ungawakha kanjani umdlalo we-pc:

  1. I-Twine ilula futhi iyashesha kunoma yisiphi isiphequluli.

  2. I-Inform7, leli yilona elidumile lamathuluzi, ngoba inezinketho eziningi, iyashesha, ilula futhi iphephile, ngakho-ke inenani elikhulu labalandeli.

  3. I-StoryNexus ne-Visionaire, lokhu kunezinye izindlela eziningi zokwenza imidlalo nezithombe ezisamile.

Dlala umdlalo we-2D

Kunezinhlelo ezifana ne-Stencyl neGamemaker okuyizindlela ezimbili ezinhle kakhulu zanoma yiluphi uhlobo lomlando nokuzidela, futhi zinikeza abasebenzisi izinketho zokusebenzisa izinhlelo ngaphandle kokuba yimfuneko yokuba nguchwepheshe wohlelo.

Elinye ithuluzi elisetshenzisiwe yi-Scratch! Okungasetshenziswa ukudala imidlalo ye-PC.

Thatha isivivinyo ngomdlalo we-3D

Ukuthuthukisa umdlalo ku-3D kuyinselelo enkulu, kungumsebenzi odinga isikhathi esithe xaxa nokuzinikela. Kunezinhlelo ezinjengeGame Guru, Unity neSpark, ezizokusiza ukonga isikhathi nomzamo ngoba ungadala umhlaba namazwe omhlaba nazo ngaphandle kokuba ngungoti wohlelo.

Uma kwenzeka unolwazi lohlelo noma usuvele ukwazi ukufaka amakhodi, ungasebenzisa injini yomdlalo we-Unity, okungenye yezidume kakhulu emakethe.

Uma ufuna ukudala i-archetype yakho ye-3D esikhundleni sokusebenzisa ukwakheka okuzenzakalelayo, kunezinhlelo ze-3D zokumodela, njenge: 3DS Max, Maya noma Blender.

Thatha umbono wohlelo kusukela ekuqaleni

Mhlawumbe, uma unolwazi lohlelo, mhlawumbe ufuna ukusebenzisa izinhlelo ezikuvumela ukuthi wakhe umdlalo kusukela ekuqaleni. Abanye abalandeli bayayijabulela kakhulu injabulo etholakala ngokudala umdlalo kusukela ekuqaleni.

Into elungile kunazo zonke ukwenza uhlelo lomdlalo endaweni edidiyelwe yokuthuthuka, njengohlelo lwe-Eclipse, uhlelo olwengeza wonke amathuluzi owadingayo ukwakha umdlalo ngendlela elula.

Noma, ungenza uhlelo lomdlalo kunoma yiluphi uhlobo lolimi, uma ukwazi ukufunda izinhlelo ze-C ++, uzoba nethuluzi eliwusizo kakhulu ungawakha kanjani umdlalo we-pc, enenani lezinsizakusebenza nezinhlelo zokusebenza ezithuthukisayo zemidlalo nokwenza okokufundisa online.

Ungawakha kanjani umdlalo?

Okokuqala kufanele uqale ngokucabanga ngohlobo lokunambitheka komdali. Imibono eminingana ingahle yephulwe njengokusalungiswa okunzima kokuthi umdlalo ungabukeka kanjani:

  • Yini engaba yinto esemqoka yomdlalo, efana: nokulwa phakathi kwamazwe amabili, ukulwa nemibuso, ukuxazulula amaphazili ngokulinganisa.

  • Ngemuva kwalokho kufanele kube nokuvela ngokuqina. Isibonelo salokhu ukuthi, uma kuyimpi phakathi kwezwe, uma ufuna ukuthi yenzeke lapho uchofoza inkinobho ngesikhathi sangempela noma uma ufuna ukuthi kube ukwenza izinqumo ezinamasu emazingeni ehlukene.

Uhlobo lwemidlalo olusebenzisa izingxoxo zezindaba luvumela umsebenzisi ukuthi aqondise indaba ngokuya ngezinqumo abazenzayo, noma afunde ngezinhlamvu ezizokwakhiwa nangamanyuvesi lapho lokhu kuzokwenzeka khona.

  • Futhi, kubalulekile ukuchaza imvelo noma isimo somdlalo, uma kubonakala kukuthakazelisa kakhulu kuwe, izindawo ezijabulisayo, zomlando, eziyimfihlakalo, ezimibalabala

Khetha uhlelo ukudala umdlalo

Izinhlelo zokwakha umdlalo zikunikeza inketho yokuthi banamathuluzi, ongasisebenzisa ngokugcwele isikhathi. Kufanele ucabangele ukuthi kungadingeka usebenzise izinhlelo eziningana ukukusiza ngezengezo ezahlukahlukene ngesikhathi se- uwakha kanjani umdlalo we-PC. Ezinye zezinhlelo ezaziwa kakhulu yilezi: I-Game Maker, i-MUGEN, i-Game Factory noma i-RPG Maker.

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Ungaba nentshisekelo yokwazi mayelana Izinhlobo Zamabhasi kwi-Computer Science kanye nokusebenza kwayo.

Thuthukisa ileveli elula kuqala

Uma uzosebenzisa noma yiliphi ithuluzi ukubona ungawakha kanjani umdlalo we-pc okokuqala, kuzodingeka ufunde ukuthi ungayisebenzisa kanjani. Njengesibonelo: ukubeka izizinda, izinto, izinto ezibamba amehlo nezinhlamvu ezifanele. Kufanele udale izinto noma izinto, lapho umdlali ngamunye ahlangana ngazo, noma ezingakwazi ukuzulazula ezintweni ezithile ezichazwe ngaphakathi kohlelo olusetshenzisiwe, futhi, futhi, kufanele uchaze ukuthi zizoxhumana yini ngendlela ehlanganisiwe.

Uma umdali engazi ukuthi angakwenza kanjani, angazisiza ngokufundiswa kohlelo alusebenzisayo noma ngokuthola usizo enetheni. Kulesi sigaba kubalulekile ukuthi unganaki ukukhanyisa neminye imidwebo ofuna ukuyengeza.

Dala ikhwalithi eyisisekelo ye-gameplay, uma kungenzeka

Mhlawumbe ukuthatha lesi senzo kudinga ukwenza ushintsho oluncane ezinhlelweni zomdlalo, noma ukudala nokwakha amasistimu aphelele kusuka ekuqaleni. Nazi ezinye izinto okufanele uzicabangele ungawakha kanjani umdlalo we-pc:

  1. Uma uzokwakha umdlalo onabalingiswa abenza i-karate jumps noma enze izinyathelo ezikhethekile zokulwa. Kufanele uchaze ukuthi ufuna ukuthi umlingiswa afinyelele phezulu kangakanani, noma uchaze ukuthi ufuna umlingiswa aphendule nganoma iyiphi indlela lapho echofoza, noma uma ukhiye ubanjiwe phansi, noma uma ufuna ukuthi wenze ukunyakaza okuhlukile ngezinkinobho ezihlukile.

  2. Uma ufuna ukudala umdlalo wesenzo noma owesabekayo, kubalulekile ukukhetha uhlobo lwezikhali ezizodlalwa ngalo. Khetha izinhlobo ezahlukahlukene zezikhali, lapho umdlali angakwazi ukufinyelela kuzo isikhathi ngasinye lapho ezithuthukisa futhi athuthuke emazingeni ahlukene, kungakuhle ukuthi uvivinye isikhali ngasinye.

Kuyalulekwa ukuthi ukukhethwa kwezikhali kube mnandi futhi kudonse amehlo. Isibonelo kungaba ukuthi isikhali singabhekana nomonakalo, sishaye izitha eziningi noma ama-baddies, noma sibenze buthaka.

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  1. Ungasebenzisi iziphonso eziyinkimbinkimbi noma izikhali eziphihlizayo ngemuva kokusetshenziswa kanye. Leli elinye lamaphutha ajwayelekile kakhulu ungawakha kanjani umdlalo we-pc okokuqala.

  2. Uma udala umdlalo ngezingxoxo, ufuna ukuthi lezi zinkhulumiswano ziboniswe kuma-slats esikrinini noma zizwakale, okumele zenze imisebenzi eyengeziwe ukuvula izingxoxo.

Enye into ukuchaza, uma ufuna umdlali ahlole wonke umdlalo ezweni elilodwa, noma ezindleleni noma emazingeni ahlukene.

Khiqiza amazinga amaningi noma imihlaba

Isenzo esibalulekile ngesikhathi se- uwakha kanjani umdlalo we-PC, setha amazinga amaningana, kungaba amazinga amane noma ayisithupha amafushane emdlalweni wokuqala owudlalayo. Ngoba uzohlala unethuba lokuzikhulisa ngemuva kokudala umdlalo.

Ngokubheka ukwakheka "kwekhwalithi eyisisekelo yomdlalo" ngaphezu kwanoma yini enye, yakhela ubunzima bezinga ngalinye lokuhluka. Ungakhiqiza amazinga alandela i-oda elithile noma ngokwehlukana kwezinga ngalinye bese uwajoyina ekugcineni kwawo wonke. Lokhu kuze kumdali ngamunye.

Ngokuvamile, i-platformer inamapulatifomu ahambayo noma izitha zakho noma ama-baddies ahamba ngokushesha okukhulu.

Ngokunjalo, umdlalo wokulwa noma wesenzo ungaba nezitha eziningana, ibutho lezitha elinesitha esikhulu, ngisho nezitha ezicishe zinganqobeki nokuthi ukuze uzinqobe udinga ukuthola izikhali noma amasu athile emazingeni adlule.

Esikhundleni salokho, umdlalo wephazili ugxila ohlotsheni olulodwa kuphela lwephazili. Imvamisa usebenzisa ukuhluka ngobunzima obukhulu ezingeni ngalinye noma kubekwe ubunzima noma izithiyo ezifuna ikhono lokuhlaziya elikhulu lomdlali ngamunye.

Dala izinhloso zesikhathi esimaphakathi nesikhathi eside ezingeni ngalinye

Lesi sigaba ku uwakha kanjani umdlalo we-PC, ibizwa ngokuthi izihibe zomdlalo wesibili noma ezengeziwe. Ngokusebenzisa "ikhwalithi eyisisekelo yomdlalo", isibonelo salokhu: isenzo sokuthi umlingiswa ugxume, umdlali uzokwazi ukuqhubeka kulo mdlalo wesibili ngokubhubhisa ezinye izitha noma ngokuthatha izinto ezithile noma izinto ezithile.

Lolu hlobo lokucatshangelwa kokuklama luholela ekufinyeleleni imigomo esikhathini esimaphakathi noma eside, esivumela ukuqeda ileveli, ugcine uhlobo oluthile lwemali yemidlalo ukwenza ukuthuthuka okukhethekile okuvumela umdlali ukuthi awine umdlalo ekugcineni.

Kuleli zinga, mhlawumbe umqambi wegeyimu, usevele ufake lezi zici ezithakazelisayo ngaphandle kokuqaphela. Kudinga nje ukuqinisekisa ukuthi umdlali angakwazi ukuqonda ngokushesha ukuthi kukhona lezo zinhloso ezithile okufanele azifeze.

Noma yimuphi umdlali odlalayo uhlala isikhathi esifushane futhi ukholelwa ukuthi umdlalo wenza isenzo esifanayo kaninginingi, bazobhoreka futhi bashiye. Ngakolunye uhlangothi, uma uhlula isitha bese uthola umklomelo, uzoqonda ukuthi inhloso yakho ukuqoqa lowo mklomelo ukuze ukwazi ukuthuthuka noma uthuthuke emazingeni azayo nokuthi "ikhwalithi eyisisekelo yomdlalo" izokuqondisa lokhu.

Ukushayela umdlalo

Isincomo esibalulekile ukuthi ubuyekeze futhi uhlaziye ileveli ngayinye noma isiteji ngezikhathi ezahlukahlukene, uvumele obaziyo nabanye onjiniyela ukuthi babuyekeze futhi bakusize. Zama ukuthuthuka emdlalweni ngezindlela ezahlukahlukene, ucabangele amasu ongawacabanganga kuze kube manje, isibonelo: ukweqa imisebenzi noma amazinga, ukuya ngqo esitheni esikhulu, noma zama ukuwina ngenkathi ukhetha izikhali noma wenza ukuthuthuka okungahambi kahle.

Lesi sigaba sishubile, kepha kufanele senziwe, kulungiswe noma yimaphi amaphutha noma ukwehluleka nokuqinisekisa ukuthi umdlalo ujabulisa abadlali abangahle babe khona.

Nikeza onjiniyela ababonisanayo lonke ulwazi oludingekayo ukuqala ukuhlolwa kwabo, kumele baqonde ukuthi umdlalo we-archetypal, futhi futhi kufanele basebenzise izilawuli eziyisisekelo ukuhambisa kulo mdlalo.

Futhi, yenza ucwaningo oluthile lokuhlola umdlalo ukuze ukwazi ukurekhoda konke ukubonwa. Ungabuza futhi imibuzo maqondana nezingxenye ezithile zomdlalo lapho unemibuzo noma okukhathazayo.

Sikumema ukuba ubuyekeze le ndatshana mayelana Amazinga Wokuphepha Kwekhompyutha Enetheni.

Kuthuthukiswe umsindo nehluzo

Yize ungathola ezinye izinsizakusebenza eziningi zendlela dala umdlalo we-PC mahhala ku-inthanethi, ungachitha isikhathi esiningi ushintsha izinto ongazithandi.

I-Pixel Art iyalulekwa, uma ufuna ukwenza ushintsho olulula kumdlalo wakho we-2D, noma usebenzise izinhlelo ezinjenge-OpenGL uma udala umdlalo we-3D.

Faka imiphumela ekhanyayo yokubamba amehlo, evuselela umdlali ukuthi alandele umdlalo kuze kube sekugcineni, kanye nemiphumela emihle ngezimpi ezimibalabala nokungeza ukunyakaza emvelweni, okunikeza umphumela ongokoqobo.

Futhi, umsindo ungangezwa ngezenzo ezenziwa ngumlingiswa oyinhloko lapho ehamba, ehlasela, egxuma, noma ehamba noma ehlasela.

Faka imisindo yezenzo zokuhamba, ukuhlasela, ukugxuma, nanoma yini enye eyidingayo. Uzohlala unezinketho zokwenza ngcono nokushintsha. Kodwa-ke, umsindo nemiphumela yezithombe kuzoba yisinqumo ngesikhathi sokuqalisa umdlalo ophelile, ngoba lokhu kuzokwenzeka, lapho kufinyelela emazingeni ekhwalithi asungulwe ngunjiniyela.

Ukwethulwa komdlalo we-PC

Ukuze wenze lokhu, ungaxhumana namawebhusayithi wokudlala noma ngokusebenzisa imithombo yezokuxhumana ukukhangisa umdlalo.

Kubalulekile ukuqaphela ukuthi, ukwenza isikhangiso esikhangayo, kufanele ucabangele izithombe ezishayayo, amavidiyo anemisindo eheha abadlali abangaba khona.

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Uma uluthandile lolu lwazi, sikumema ukuthi ubuyekeze lezi ezinye izixhumanisi onentshisekelo kuzo:

Izinhlobo zamagciwane ekhompyutha kuyingozi ohlelweni.