Ukwethulwa kwe- I-DLSS 5 Isimemezelo e-GTC 2026 sivuse umsindo omkhulu phakathi kwabadlali begeyimu, abathuthukisi, kanye nabahlaziyi behadiwe. I-NVIDIA ikhuluma ngentuthuko yomlando kwihluzo ze-PC, kodwa okwamanje, esinakho... Amademo adonsa amehlo kakhulu, izithembiso eziningi, kanye nezinto eziningi ezingaziwa ezingakacaciswa.
Ngemuva kokuqala konyaka okuphawulwe ngu I-DLSS 4.5 kanye ne-Multi Frame Generation 6xLe nkampani yenza esinye isinyathelo ngokushintsha okukhulu okugxile kukho: I-DLSS 5 ayiseyona nje ithuluzi lokuthuthukisa ukusebenza, kodwa uhlelo oluklanyelwe ukuchaza kabusha imidlalo ngokubona ngokuqeda okucishe kube yisinema, ukuthembela kumamodeli obuhlakani bokwenziwa.
Iyini ngempela i-NVIDIA DLSS 5 futhi ihluke kanjani ezinguqulweni zangaphambilini?
I-DLSS 5 ichazwa ngokuthi imodeli yokunikeza imizwa ye-3D yesikhathi sangempelahhayi njengokuvela okulula kokukhulisa i-classic. Asisakhulumi ngohlobo olusha lwe-DLSS Super Resolution, kodwa ngesendlalelo esengeziwe esisetshenziswayo. ekupheleni kochungechunge lokunikeza ukushintsha ukubukeka kohlaka ngaphandle kokushintsha i-geometry yokuqala yomdlalo.
Ukuhlaziywa kobuchwepheshe idatha yombala kanye namavekhtha okunyakaza yohlaka ngalunye ukuze uqonde ukuthi kwenzekani endaweni yesehlakalo: ukuhlukanisa abalingiswa, izinwele, isikhumba, izindwangu, izinhlobo zezinto zokwakha, izimo zokukhanya okuzungezile (ukukhanya kwangaphambili, ukukhanya kwangemuva, isibhakabhaka esinamafu, ingaphakathi elikhanyayo kancane, njll.) bese, kusukela lapho, udala ukukhanya nezinto ezibonakalayo kusekelwe kokuqukethwe kwe-3D kwasekuqaleni.
Empeleni, lokhu kusho ukuthi i-DLSS 5 ingangeza imiphumela yokukhanya eyinkimbinkimbi kakhulu ngaphandle kwesidingo sokwandisa umthwalo we-GPU njengoba bekungenzeka ngokulandelela imisebe okunamandla kakhulu. I-geometry, ukushayisana, kanye nokudlala akekho umCambiaOkushintshayo yindlela esibona ngayo leyo datha efanayo esikrinini.
I-NVIDIA igcizelela ukuthi imodeli iyaqhubeka ukuhambisana kwesikhashana phakathi kohlakaOkusho ukuthi, isithombe akufanele sikhanye noma sibhidlike lapho ikhamera inyakaza, futhi inhloso yobuciko yokuqala iyalondolozwa ngenxa izilawuli ezinhle onjiniyela abazoba nazo ngamandla kanye nokuziphatha komphumela.
Indlela Ukunikezwa Kwezinzwa kwe-DLSS 5 Okusebenza Ngayo
Enhliziyweni ye-DLSS 5 kukhona imodeli ye-AI eqeqeshwe kusukela ekuqaleni kuze kube sekupheleni qonda incazelo yesigcawukufana namaphrojekthi afana nalawa Imodeli ye-AI yokudala imihlaba esebenzisanaAyisebenzisi nje isihlungi esijwayelekile, kodwa isebenzisa ulwazi oluvela enjinini yehluzo (umbala, ukunyakaza, ukujula, izinto zokwakha, ukukhanyisa kwangaphambili) ukuze ikhiqize amaphikseli anezakhiwo ezingokoqobo ezingokoqobo.
Phakathi kwentuthuko ethembisayo kukhona imiphumela efana nokuthi ukusabalala kwesikhumba ngaphansi komhlaba (ukubukeka kwemvelo kakhulu lapho ukukhanya kudlula kancane esikhumbeni), ukukhanya okukholekayo ezindaweni zendwangu noma zensimbi, kanye nokusebenzisana okukholisayo phakathi ukukhanya nezinwelekonke lokhu ngenkathi kuhlonipha isakhiwo sendawo njengoba kuchazwe umdlalo.
Ngobuchwepheshe, i-DLSS 5 isebenza esinyathelweni sokugcina somzilaOkokuqala, ubuchwepheshe obufana ne-DLSS Super Resolution (upscaling), i-Ray Reconstruction (ukususwa komsindo ekulandeleni imisebe), kanye nokukhiqizwa kohlaka noma i-multigeneration kuyasetshenziswa; bese kuba khona imodeli ye-neural esebenza kuleso sithombe esakhiwe kabusha. ukuhumusha kwayo kabusha kwe-photorealistic.
Le nkampani ithi uhlelo luyasebenza ngesikhathi sangempela kuze kufike kusisombululo se-4Knokuthi ilungiselelwe ukusetshenziswa kakhulu ku- ama-tensor kernels kanye nama-neural shaders yezakhiwo zakamuva. Kodwa-ke, imodeli eboniswe ku-GTC yayinzima kakhulu: i-demo esetshenzisiwe Ama-GeForce RTX 5090 amabili, elilodwa lokudlala imidlalo kanye nelinye le-DLSS 5 kuphelayize umgomo oshiwoyo ukuthi inguqulo yezentengiselwano isebenze ne-GPU eyodwa.
Ukuze kuhlanganiswe ubuchwepheshe, izitudiyo zizosebenzisa Uhlaka lwe-NVIDIA StreamlineLena yindawo efanayo nezinye izinhlobo ze-DLSS ezithembele kuyo. Ukusuka lapho, banganquma ukuthi isetshenziswa nini emsebenzini wokuhumusha, ukuthi ihlanganiswa kanjani nemiphumela ekhona, nokuthi yiziphi izingxenye zesigcawu okufanele zikhishwe ukuze kugwenywe ukuhlanekezela ubuhle bayo.
Ukulawula okudaliwe, impikiswano, kanye nokungabaza emphakathini
Omunye wemiyalezo ebalulekile ye-NVIDIA ngesikhathi sesethulo kwakuwukuthi Abathuthukisi bagcina ukulawula okuphelele kobuciko.I-DLSS 5 inikeza amapharamitha okulungisa ubukhali, umbala, ukwakheka kwezigaba, ukuqhathanisa, ukukhanya, kanye nokulingana izindawo ezithile zemaski ngesimo lapho kungeyona into esisizayo ukusebenzisa imodeli yezinzwa.
Leli zinga lokulawula ngokwengxenye liyimpendulo ekugxekweni kokuqala okwavela ngemuva kwamavidiyo asemthethweni kanye nokuqhathaniswa okushicilelwe yizikhungo zezindaba ezifana ne- Isisekelo se-DigitalKwezinye izibonelo, ikakhulukazi ku- izigcawu zebhayisikobho ezivela emidlalweni efana ne-Starfield noma i-Resident Evil RequiemImiphumela iyamangalisa, kodwa ngesikhathi esifanayo inikeza umbono wokuthi thambisa noma uvumelanise isitayela sokubuka kakhulu, okusisondeza ohlotsheni lwesithombe esihlobene kakhulu nokudalwa kwe-AI esesivele sikubonile ezinkundleni zokuxhumana.
Kwezinye izinhlaka, kungabonakala ukuthi izici zobuso ziyashintsha kancane. Uboya bubukeka sengathi buvela esikhangisweni. lowo womlingiswa wesayensi okhathele, kanti eminye imininingwane yendawo ifiphalisiwe noma ihunyushwa kabusha ngendlela engabazekayo. Ngakho-ke, kukhona ingxenye yomphakathi eyesaba ukuthi i-AI izophela ukudla ingxenye yobuntu bobuciko yeziqu ezithile.
Nokho, ohlangothini lwesitudiyo, kube khona namazwi amahle. Abameleli bezinkampani ezifana ne- I-Bethesda noma i-Capcom Bagcizelele ukuthi i-DLSS 5 ingabasiza bafinyelele ukwethembeka kokubona eduze kwe-cinema ngaphandle kokudela isitayela sabo, uma nje amathuluzi okulungisa esetshenziswa kahle. Isihluthulelo sizoba ku indlela yokusebenzisa umdlalo ngomdlalo nokuthi izinqumo zobuciko zokuqala zihlonishwa ngezinga elingakanani.
Kubalulekile ukukhumbula ukuthi, kuze kube manje, lokho okubonisiwe amademo kanye nokwakhiwa kusathuthukiswaImidlalo eminingi evivinywa nge-DLSS 5 ayizange yaklanywa ngobuchwepheshe obunjalo kusukela ekuqaleni, ngakho-ke kunengqondo ukulindela imiphumela engcono uma kukhishwa imidlalo eyakhiwe ngayo. ukwenziwa kwemizwa engqondweni.
Ubudlelwano nokulandelela imisebe, i-DLSS 4.5 kanye nayo yonke i-RTX ecosystem
I-DLSS 5 ayithathi indawo ukulandelela imisebe noma ukulandelela indlelaFuthi ayenzi ubuchwepheshe obufana ne-DLSS Super Resolution, i-Frame Generation, noma i-Multi Frame Generation ibe yinto ephelelwe yisikhathi ka-6x. Okukwenzayo ukuthi engeza njengesendlalelo esengeziwe okwakhela phezu kwakho konke okungenhla ukuze kuqhubeke inqubekela phambili ngekhwalithi yokubuka.
Ukulandelela imisebe kanye nokulandelela imizila kusalokhu kuyizindlela ezibangela lokhu. bala ukukhanya ngokunemba okungokoqoboukuphatha ukubonakaliswa, izithunzi, kanye nokukhanya okungaqondile. I-DLSS 5, yona, isebenzisa umphumela walokho kuboniswa (noma uhlelo olujwayelekile) njengesisekelo se Dala kabusha ukubukeka okungokoqobo nakakhulu kwesithombe, sengathi inani lemishayo eqalisiwe landa cishe, kodwa ngaphandle kwezindleko ezifanayo zokusebenza.
Kumbhobho ojwayelekile we-NVIDIA, ukugeleza kungaba into efana nale: umdlalo uveza uhlaka ngesisombululo sangaphakathi esiphansi, i-DLSS Super Resolution lungisa kabusha futhi wakhe kabusha Leso sithombe, i-Ray Reconstruction ihlanza noma yimuphi umsindo wokulandelela imisebe, i-Frame Generation noma i-Multi Frame Generation ikhiqiza ozimele abaphakathi, futhi ekugcineni I-DLSS 5 isebenzisa ukuhumusha kwayo kwe-neuronal yomphumela.
Lesi sakhiwo sikwenza kucace ukuthi I-DLSS 5 incike ngqo kwikhwalithi yochungechunge lonkeUma ukukhushulwa kwesilinganiso kungalungile, noma ukulandelela imisebe kuhlelwe ngamanani anamandla kakhulu noma aphansi kakhulu, imodeli ye-neural ngeke ikwazi ukwenza izimangaliso. I-NVIDIA ikuveza njenge- esinye isiqephu ngaphakathi koshintsho olubanzi oluya "ekunikezeni kwe-neural"okuhlanganisa izinhlelo ezifana ne-RTX Neural Shading, ukucindezelwa kokuthungwa kwemizwa, kanye ne-RTX Mega Geometry.
Ngokombono wokumaketha, uJensen Huang ngokwakhe uqhathanise lokhu kuthutha nokufika kwezithombe ezifakwe kuhlu eminyakeni engama-25 eyedlule, ethi I-DLSS 5 izoba "umzuzu we-GPT wezithombe"Ukuhlanganisa ukuhumusha okuvamile ne-AI ekhiqizayo kuhlose ukufeza igxathu eliphawulekayo ekubonakaleni kwangempela ngaphandle kokudela ukulawula kwabaculi. Ithoni inomdlandla, kodwa kusazobonakala ukuthi lokhu kuzosebenza yini kuze kube yilapho abadlali bekwazi ukuhlola ubuchwepheshe ezinhlelweni zabo. uma okulindelwe kufana neqiniso.
Ihadiwe ehambisanayo, ukusebenza kanye nokusetshenziswa kwamandla: okwaziwayo nokungaziwayo
Enkundleni yehadiwe, i-NVIDIA ibilokhu iqaphile kakhulu ngemuva kwezigameko ezifana ne- Umshayeli Olungele Umdlalo onezinkinga ezinkulu. Namuhla Ukuhambisana ne-GeForce RTX 5090 kuphela okuqinisekiswe ngokusobalaI-GPU esetshenziswe kuma-demo e-GTC 2026. Le nkampani ithi imodeli isathuthukiswa yingakho ingakwazi ukunikeza uhlu oluqondile.
Noma kunjalo, konke kukhomba ku-DLSS 5 Kuzodinga imisebenzi ye-FP8 kanye nama-tensor cores anamuhlaLokhu kuhambisana kahle nochungechunge lwe-RTX 50 futhi, mhlawumbe, nengxenye enhle yochungechunge lwe-RTX 40. Okungcono kakhulu, kungaba nokusekelwa okungaphelele kumamodeli angenamandla kangako alezi zizukulwane, yize kunjalo ukusebenza noma ukulinganiselwa kwememorifuthi ngenkathi I-AMD ihola inkathi ye-PC esebenzisa i-AI.
Amakhadi ehluzo e-RTX 30 nawangaphambilini awatholakali Usekelo lwendabuko lwe-FP8Ngakho-ke, ngokomthetho, bazokhishwa ohlelweni ngaphandle kokuthi i-NVIDIA ikhethe imodeli ethile esekelwe ku-INT8, into engakaqinisekiswa. Kubasebenzisi baseYurophu abacabanga ukuthuthukisa imishini yabo, lokhu kubeka i-DLSS 5 njenge isikhuthazo esicacile sesizukulwane esilandelayo esisezingeni eliphezulu neliphezulu.
Esinye isici esihlala siphezulu emoyeni yi- umthelela ekusebenzeni nasekusetshenzisweni kwememoriIdemo ene-RTX 5090s ezimbili ibonise izindleko ezinkulu zezinsizakusebenza, kanye nokusetshenziswa okungenzeka kufikela ku-32 GB we-VRAM kulolo lungiselelo lokuhlola. Inguqulo ehloselwe umdlali ojwayelekile izoba lula, kodwa noma kunjalo, kunengqondo ukulindela lokho. Kuzodingeka imemori yehluzo engaphezu kuka-8 GB ukuze bayisebenzise ngokugcwele ngezinqumo eziphezulu.
I-NVIDIA ithembise lokho izoshicilela idatha ethile yokusebenza kanye nomthelela ku-VRAM Njengoba ukuqaliswa kusondela, abasebenzisi abaningi kanye nezindawo zemidiya ezikhethekile, okuhlanganisa nalezo eziseSpain nakwezinye izindawo zaseYurophu, bazokwazi ukuhlola ukuthi kuyafaneleka yini ukusebenzisa lesi sendlalelo esengeziwe noma ukuthi, ngokuphambene nalokho, kunenzuzo enkulu yini ukubeka phambili ozimele ngomzuzwana kunekhwalithi ebonakalayo eyeqisayo.
Imidlalo ehambisanayo kanye nokusekelwa okuvela kubashicileli abakhulu
Ngaphandle kwezici zobuchwepheshe, enye yezindawo lapho i-NVIDIA ikwazile khona ukuqinisa imisipha yayo ise- ukwesekwa okuvela kubashicileli kanye nezitudiyoLe nkampani ithi isivele isebenza namagama anjengokuthi I-Bethesda, i-Capcom, i-Hotta Studio, i-NetEase, i-NCSOFT, i-S-GAME, i-Tencent, i-Ubisoft noma i-Warner Bros. Games, phakathi kwabanye.
Uhlu lwezihloko ezimenyezelwe ngokusekelwa kwe-DLSS 5 lukhulu ngokumangalisayo ngobuchwepheshe obungakafiki emakethe. Phakathi kwemidlalo esivele iqinisekisiwe kukhona: I-Starfield, i-Resident Evil Requiem, i-Assassin's Creed Shadows, i-Hogwarts Legacy, i-Delta Force, i-Elder Scrolls IV: i-Oblivion Remastered, i-Naraka: i-Bladepoint, i-AION 2, i-Black State, i-Cinder City, i-Justice, i-Sea of ​​​​Remnants, i-NTE: i-Neverness kuya ku-Everness, i-Phantom Blade Zero, lapho imimoya ihlangana khona kanye neminye imisebenzi ezomenyezelwa.
Ezimweni eziningi sikhuluma imikhiqizo enokutholakala okunamandla kwi-PC yaseYurophu futhi okuvame ukuba yizihloko zezindaba emaphephandabeni ezemidlalo aseSpain, ngakho-ke kulindeleke ukuthi, uma i-DLSS 5 isitholakala, ukuhlolwa kokusebenza kanye nekhwalithi yesithombe kuzofika ngokushesha. Kubadlali be-PC eSpain, i-DLSS 5 ingaba enye imfuneko lapho kuhlolwa izinguqulo ze-PC uma kuqhathaniswa nezinguqulo ze-consoleikakhulukazi ezihlokweni lapho indawo kanye nokukhanya kudlala indima ehamba phambili.
Ngokombono wezitudiyo, ezinye izitatimende zomphakathi zikhomba intshiseko ethile, kodwa futhi nendlela yokuqapha. I-Bethesda igcizelele ukuthi i-DLSS 5 izobavumela ukuthi Isitayela sobuciko kanye nemininingwane kuyakhanya ngaphandle kokuxhunyaniswa nemikhawulo yakudala yokudweba ngesikhathi sangempela.Okwamanje, iCapcom igcizelela amandla ayo okuthuthukisa umoya kanye nomthelela wemizwa ezindabeni ezifana nokuthi Owakhile omubi.
Noma kunjalo, ukwamukelwa kwangempela kuzoncika ekutheni Kubiza kangakanani ukuhlanganisa i-DLSS 5 enjinini ngayinye, ukwesekwa kobuchwepheshe okunikezwa yi-NVIDIA nokuthi ngabe izitudiyo zibheka ukuthi izinzuzo ezibonakalayo zikhokhela isikhathi nezinsizakusebenza, ikakhulukazi kumaphrojekthi e-multiplatform lapho ukulingana phakathi kwezinguqulo kufanele kugcinwe khona.
Njengoba konke kumenyezelwe kuze kube manje, i-DLSS 5 ihlela ukuba Ukuhlolwa okunesifiso esikhulu kwe-NVIDIA ukuletha ubuhlakani bokwenziwa enhliziyweni yokwenziwa komdlaloNgaphandle kokukhulisa nokukhiqiza uhlaka olulula, isithembiso sokuletha ukubukeka kwemidlalo yevidiyo eduze kwe-photorealistic cinema siyathandeka, kodwa siza nokungabaza okunengqondo mayelana nokuhambisana, ukusetshenziswa kwezinsizakusebenza, kanye nokuhlonipha ubunikazi obubonakalayo besihloko ngasinye. Kuzodingeka silinde kuze kube sekwindla ukuze kuhlolwe okokuqala ezinhlelweni zomhlaba wangempela, kufaka phakathi ezimakethe zaseSpain naseYurophu, ukuze sibone ukuthi lesi "sikhathi se-GPT sehluzo" sihumusha yini sibe ngcono abadlali abazofuna ukuthi sivulwe ngokuzenzakalelayo noma nje enye inketho ethuthukisiwe, ewusizo kwezinye izimo futhi engasetshenziswa kwezinye.
